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Darkest dungeon trinkets that affect virtue chance
Darkest dungeon trinkets that affect virtue chance












darkest dungeon trinkets that affect virtue chance

So in the end, we have a hero that will have. Then have only rare items and common items. Make it that class specific items all share the same rarity: "class specific". Maybe even rework the class specific trinket system. so something simple like +5 accuracy or +10% damage. Common trinkets could be simplified to have no downsides. Each hero then can choose 2 uncommon and above trinkets and 2 common trinkets. The way I imagine it is to have 2 party items. Mark all humans at the start of combat (includes party members) Randomly lose two unequipped items at quest endĪt the start of combat, each afflicted hero gains another chance to become virtuousĬan only be equipped on party comprising underleveled heroes (for that dungeon) Gains one extra firewood for all dungeon length Heals every friend and foe for 1 hp on its turn, before dot effects are applied.Īdds 4 stress every combat round to every party member + 5% deathblow resistance to every party member Passively increases all blight and bleed on everyone (friend or foe) to increase by 2 at the end of every turn. Not equipped to a character, but to the party itself. These could be reimagined as extremely powerful emblems / artifacts that each party can have only two of. Heals Hellion for 10% of all direct combat damage Marks the Occultist at the start of every combat roundĪpplies noxious blast (at hero level) to all allies and enemies at the start of every combat.

darkest dungeon trinkets that affect virtue chance darkest dungeon trinkets that affect virtue chance

Item unequipped if Crusader becomes afflictedĪll unscouted traps tend to hit the Graverobberĭebuff skills affect all enemies and the occultist +1% ranged damage for every 2 stress on HighwaymanĬrusader's Smite ignores protection on unholy enemies Marks the Leper everytime revenge is usedĪll healing skills cause Vestal to take 3 stress damage Obviously, it's some work to properly balance things, but just for fun, I've done a few. Especially if we're allowed more than 2 trinkets in the actual Darkest Dungeon later on. Together with the recent ability to confirm positive quirks, it could help in making each character class differentiate more from each other and within the character class itself, more builds can arise. I was just wondering if it's possible to have trinkets of rare items and above have special effects beyond the normal stats change.














Darkest dungeon trinkets that affect virtue chance